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Gaming

Gaming
Part of: MRT - Trends - Technologies - Techniques

 
 
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Gaming
The past year: Major news stories and initiatives The past year: Major news stories and initiatives.
   
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Recent News Items
RECENT NEWS ITEMS
 
 
Gaming

Kinetiq Deal Brings Watermarking to LiveU Video
29/10/25
LiveU, which specializes in live IP-video contribution, production and distribution, is partnering with media intelligence firm Kinetiq, to bring the latter's Teletrax watermarking technology into the former's Matrix IP video distribution platform. More.
New CreatorIQ Tool Helps Assess Suitability of Creators
22/10/25
In Los Angeles, creator marketing and benchmarking specialist CreatorIQ has launched a solution called SafeIQ, using multimodal detection and contextual insights to proactively evaluate creators for suitability and mitigate risk, in 'near real time.' More.
iMotions Integrates Headset for Behavioural Research
21/10/25
Copenhagen-based behavioral research software specialist iMotions has integrated the Neurable EEG headset into its platform, allowing researchers to measure and analyze brain activity in naturalistic, real-world environments such as in-car, office and training. More.




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What's Included?
 
Both the challenging business of measuring the fast-moving global market for video games - hardware and software, both off- and online - and the newer field of measuring what happens within games, of which the most obvious commercial example is the emerging field of in-game advertising.
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